Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Win and lose tricks deliberately, charge an evolving superhero tableau, and turn five chapters of allies, gadgets, grudges, and powers into your highest score.
Core mechanisms
Key systems that shape the decisions players make.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Origin Story tells a superhero’s development through five rounds of trick-taking and tableau building. Each chapter adds a new card—backstory, gadget, ally, archenemy, or ultimate ability—to your player mat. Those cards charge when the right suits and outcomes appear, then release abilities that reshape later tricks and scoring. Winning every trick is rarely the goal; the best play may be to lose at the right moment, preserve stamina, or feed a card that will define the next chapter. Variable hero powers and event cards change the puzzle from game to game, while a dedicated solo opponent preserves the same arc for one player. The result is approachable but layered: a familiar card-game structure gradually becomes a personal engine whose combinations feel like an emerging comic-book origin.