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Operation: Maccabee box art
2010 Ranked #17,132

Operation: Maccabee

A hybrid wargame, resource-gathering, and dexterity game where commando factions race to raid camps and free the most prisoners. Terrain, patrols, and spinning dreidels shape movement, while raids use the same spinner to topple guards.

Action / Dexterity Adventure Area Movement Hexagon Grid

Players

1-4

Play time

Not listed

Age

8+

Complexity

1.67/5

Rating

7.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical. Players take the role of factions associated with Allied Powers, each of which controls a team of commandos which have associated special powers in the game. Each player starts from a different starting position and then they race to reach concentration camps where they use a dreidel to knock over and kill Nazi guards and so free prisoners. The dreidel is also used in lieu of a d4 to allot movement points at the start of the turn; the amount of points allotted by a given spin corresponds to the traditional value of a spin in the game Dreidel. Different types of terrain on the movement board (covered by a grid of hexagons) require different amount of movement points. Some spaces also involve either aid and resources to be gathered or German patrols to be avoided. When a player lands on a concentration camp, his commandos raid the camp and kill guards. The box lid serves as a second board where figures representing guards are placed. A player who is raiding a concentration camp then uses the dreidel to knock over and kill guards. This leads to freeing prisoners from the camp. The object of the game is to have freed the most prisoners when all concentration camps have been raided.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
60 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Flaster Siskin

Artists

1
Cliff Cramp

Publishers

1
FlasterVenture LLC

Linked items

No published linked games yet.