Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
One Night Werewolf: Monster has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players can improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for One Night Werewolf: Monster is 6.333. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
One Night Werewolf: Monster uses the same mechanics as One Night Werewolf but has unique roles including a Hunter, Witch, Vampire, Zombie, Hanged Man, and Wolf King. Game play is identical to Werewolf. Each player is given an identity card, with the two remaining identity cards placed in the middle of the table. Each player looks at their role card and then closes their eyes to represent falling asleep at night. The Moderator calls out the roles in a specific order for them to take their nighttime actions. Roles: GJ Hunter - may hunt in the graveyard cards during the night phase. Even if the Villager team loses, it can still win if the GJ Hunter manages to hunt a werewolf card. Zombie - During the night phase may take a card from the graveyard to use as its new body to participate in the game. Hanged Man - Simply wishes to be hanged and doesn't belong to either the Villager or Werewolf team. Magical Girl - May use magical skills to view other cards (Similar to Sorcerer mechanics) Vampire - May exchange his card for another card (Similar to Phantom Thief mechanics) Big Werewolf - With more power can remember the cards in the graveyard that it raided last night. After all roles have had their action, players open their eyes representing waking up for the daytime phase. Players now discuss who they believe are the werewolves(or if there are any in play) and vote for a player. Player with the most votes is killed; killing a werewolf causes humans to win, killing a human causes werewolves to win.
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