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One Night Werewolf: Monster box art
2015 Ranked #14,465

One Night Werewolf: Monster

Use clues and contradictions to deduce hidden information.

Bluffing Card Game Traitor Game Variable Player Powers

Players

3-5

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

One Night Werewolf: Monster uses the same mechanics as One Night Werewolf but has unique roles including a Hunter, Witch, Vampire, Zombie, Hanged Man, and Wolf King. Game play is identical to Werewolf.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One Night Werewolf: Monster uses the same mechanics as One Night Werewolf but has unique roles including a Hunter, Witch, Vampire, Zombie, Hanged Man, and Wolf King. Game play is identical to Werewolf. Each player is given an identity card, with the two remaining identity cards placed in the middle of the table. Each player looks at their role card and then closes their eyes to represent falling asleep at night. The Moderator calls out the roles in a specific order for them to take their nighttime actions. Roles: GJ Hunter - may hunt in the graveyard cards during the night phase. Even if the Villager team loses, it can still win if the GJ Hunter manages to hunt a werewolf card. Zombie - During the night phase may take a card from the graveyard to use as its new body to participate in the game. Hanged Man - Simply wishes to be hanged and doesn't belong to either the Villager or Werewolf team. Magical Girl - May use magical skills to view other cards (Similar to Sorcerer mechanics) Vampire - May exchange his card for another card (Similar to Phantom Thief mechanics) Big Werewolf - With more power can remember the cards in the graveyard that it raided last night. After all roles have had their action, players open their eyes representing waking up for the daytime phase. Players now discuss who they believe are the werewolves(or if there are any in play) and vote for a player. Player with the most votes is killed; killing a werewolf causes humans to win, killing a human causes werewolves to win.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4
Play time
10 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Akihisa Okui

Artists

1
MonsterOctopus

Publishers

2
1nite werewolf Mandala Jogos

Linked items

No published linked games yet.