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Onami box art
2016 Ranked #13,740

Onami

Abstract card-control game has players place and rotate numbered cards to capture opposing positions on a grid. A single high-value placement can trigger chain captures, making both defense and counterplay essential.

Card Game Area Majority / Influence

Players

2-6

Play time

15-30 min

Age

8+

Complexity

1/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Onami is a strategic card game that is simple to learn, but difficult to master! The concept is simple, both players draw 5 cards from a shuffled deck of 49 cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Onami is a strategic card game that is simple to learn, but difficult to master! The concept is simple, both players draw 5 cards from a shuffled deck of 49 cards. Each card in their hand will have 4 numbers on it, one number on each facing of the card. North, East, South, and West The first player ( chosen randomly ) will then place a card some where on that 5 x 5 grid. Next they will place a double sided token on the card marking that they own it, with the color of their choosing facing up. They will then draw a card from the deck, signaling the end of their turn. The next player will then go, doing the same thing. Players may also rotate the card however they desire to get the optimal outcome. If a player lays a card next to a card they do not own they can potentially take ownership of it and possibly cards next to that one and so forth! Using the example below the second player, who is represented by the black token laid their card to the right of one of the first players cards, who is represented by the white token. The card they laid down has a 7 on the west face of the card. The card to the left of it has a 0 on the east face of the card. Since 7 is greater than 0 the player represented by the black token can gain control of that card, But wait it doesn't end there! There is also the possibility of chain reaction captures! Lets examine the sample below. The card with the black token on it was just laid down by the second player, the number facing west is 3, the number on the card beside it that is owned by the first player has a number of 1 on the east side. Since 3 is greater than 1 it captures it. But it doesn't end there! Since the difference between 3 and 1 is 2 the second player, represented by the black token card capture up to two cards total ( including the initial card captured ) if there are numbers on the next card that are greater than cards it is next too and that the second player doesn't already own. The ending result is as seen below. Using this mechanic, even if you are woefully behind a single card can potentially bring you back in to the game! There are many strategic ways to play Onami, but you must be careful to be both defensive and offensive

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
15–30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Philip Loyer

Publishers

1
Wyvern Gaming

Linked items

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