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Okey box art
Ranked #15,168

Okey

This tile-rummy game has players form runs and sets, empty their pieces, and manipulate opponents scores through finishing tiles. A changing wild tile and limited duplicates reward reading discards before committing a series.

Abstract Set Collection Card Games: Draw and Discard Card Games: Exchange Traditional Card Games: Rummy

Players

2-4

Play time

15-60 min

Age

?+

Complexity

1.67/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Okey is a traditional Turkish game, similar to Rummikub and Mahjong. Players manage their hand to make runs and sets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Okey is a traditional Turkish game, similar to Rummikub and Mahjong. Players manage their hand to make runs and sets. The first one to use all of their pieces wins the game. Suits come in 4 colors and run from 1 to 13. Notably, runs (of the same suit) can end with a 1 tile if they contain a 13 tile. The game needs paying careful attention on the opponent's discarded pieces and plan new series according to them, as there is only a pair of every piece. The game's namesake is the wild "Okey" tile, chosen randomly between the regular tiles at the start of every round. Depending on the last tile a player discards to win a round, they score different amounts of points- finishing by discarding a regular tile is worth 2 points, but discarding an Okey tile is worth 4 points. An "indicator" tile is used to determine the Okey every round, and if someone has the identical indicator tile in their starting hand, they score an extra point. Scoring is done in a unique manner- every point scored by a player is not added to their own total, but subtracted from every other player's score. The game ends when someone reaches 0 points or lower, and at that point the person with the highest remaining score wins. A usual game of Okey starts with 20 points per player.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2–4
Play time
15–60 min
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

2
(Public Domain) (Self-Published)

Linked items

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