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Oh My Goods! box art
Rich game profile

Oh My Goods!

In Oh My Goods!, first released as Royal Goods, players are European artisans during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game...

Players

2-4

Time

?-?

Age

10+

Weight

2.3

Rating

7.00

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Oh My Goods! has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with the expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Oh My Goods! has a moderate level of luck. Random elements like card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Oh My Goods!, first released as Royal Goods, players are European artisans during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Alexander Pfister

Artists

1
Klemens Franz

Publishers

2
Lookout Games Österreichisches Spiele Museum e.V.

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