Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Mine silver, raise a medieval city, and steer a living supply-and-demand economy where every guild’s production changes the market.
Core mechanisms
Key systems that shape the decisions players make.
Market
Buy and sell through a shared supply whose availability or prices can change.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Events
Triggered events alter the shared state, rules, or available choices.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Lead a guild through the rapid growth of fourteenth-century Kutná Hora, using double-sided action cards to mine ore, claim plots, construct buildings, and help raise St. Barbara’s Cathedral. Production and population move physical market decks, so every new mine or workshop changes prices and income for the entire table. Asymmetric guilds and a shared city turn this heavy economic game into a highly interactive contest where personal prosperity depends on the city growing around you.