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Officinalis box art

Officinalis

Players

1-4

Time

20-30

Age

7+

Weight

1

Rating

5.43

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.7

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Officinalis has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Officinalis has a high replayability score due to its variability in gameplay, strategic depth, scalability, and the presence of expansions. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The expansions add new content and gameplay elements, further enhancing the replay value. The game scales well with different numbers of players and is easy to learn while still offering depth. Overall, Officinalis provides a fresh and engaging experience with high replayability.

Luck profile

Officinalis has a moderate level of luck involved in the game. Random elements, such as card draws and dice rolls, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Officinalis strikes a good balance between luck and strategy.

Overview

Officinalis is a trick-taking played with a deck of 55 cards : 7 suits of 7 plants classified by localisation of growth. Each family is composed of 5 communes cards rated from 1 to 5, plus one rare rated 10 and one "toxic" rated -3. 2 special cards and 4 specialists are also present to give some bonus. Each round there will be a Trump chosen from the remaining (not dealt card). Then the first player play the first card, and every one should either in order : follow with the same family (with a higher or lower number) play a trump card if he possesses no trump card he may play any card from his hand. Trump cards win against regular ones, then from higher to lower. Continue the round with the winner. The round will end when the 5 rare cards have been collected (you may still have card in hands). The collected cards will give points at the end depending on their values. In addition if you have the specialist (given secretly at the beginning of a round), you will double those point. Then some cards can be combine to make more points. You will play 7 seven rounds. —user summary

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Credits

Designers

1
Pascal Boucher

Artists

1
Pascal Boucher

Publishers

1
Robin Red Games

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