Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher: It’s been a ruff day and your dogs are barking. As one of the local dog walkers, it’s time to get these pooches back to their homes.
Core mechanisms
Key systems that shape the decisions players make.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Matching
Pair items with corresponding symbols, properties, or categories.
Take That
Direct negative effects at selected opponents.
Read the full game description
From the publisher: It’s been a ruff day and your dogs are barking. As one of the local dog walkers, it’s time to get these pooches back to their homes. Unfortunately, it sounds like the friendly neighborhood mutt is on the loose again and he loves to play! If you want to get home before everyone else, you’ll need to give that good boy a bone to distract him or wind up chasing your dogs all over the neighborhood. Overview The game is played over three rounds (for a faster game, just play one round). Each round, you’ll take turns playing cards until someone goes out by playing their last card. Each turn, you must play either a dog that matches the number, color, and/or breed of the dog previously played, or an action card. If you can’t, you’ll have to draw a card! If you are quick, you’ll even be able to play certain cards when it’s not your turn! At the end of each round, points are tallied for cards remaining in each player’s hand. After three rounds, the player with the fewest points wins and is chosen as The Most Paw-some Dog Walker! It's a howling good time for everyone!