Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation.
What if you could explore books, browse the texts of novels, cross literary landscapes and their imaginations, surprise yourself with a few incredible sentences. Nouvelles ContRées is a cooperative game that invites you on this dreamlike journey. You become novel explorers, navig...
Players
2-6
Time
?-?
Age
10+
Weight
1.89
Rating
7.14
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation.
The game nouvelles contrées has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value, and the player interaction score ensures engaging gameplay. While the game may not be the easiest to learn, it strikes a good balance between accessibility and depth.
Nouvelles Contrées has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Nouvelles Contrées has a balanced mix of luck and strategy.
Overview
What if you could explore books, browse the texts of novels, cross literary landscapes and their imaginations, surprise yourself with a few incredible sentences. Nouvelles ContRées is a cooperative game that invites you on this dreamlike journey. You become novel explorers, navigating your best through the jungle of words, until you find, at the heart of the novel, the incredible hidden meaning of the book. At the start of the game, players set up their Camp, represented by a bookmark, somewhere in the book. During the game, they will advance the Camp to a Lost City bookmark located further away. One player plays as the pathfinder ("Pagefinder"): they read the first six lines of one page of any book in your library (as long as it has at least 60 pages). The other players have to guess which fully-illustrated bookmarks among 4 Dixit like bookmarks face up is the one chosen by the pathfinder. If the other players find the good bookmark, all the players succeed: they travel through the jungle of words by the same path (they advance pages in the book.). At the same time, each player can try to accomplish an individual mission like "I guess the text contains 5 words with a X", "I guess it contains 3 words related to the nature", ... To win, players will need to successfully explore this city and gain access to the Hidden Meaning of the book.
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