Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Not Enough Mana is a "potion" drinking card game for 3-6 fearless wizards (legal potion drinking age may vary depending on your kingdom’s laws). You’ll be destroying each other using epic spells, curses and artifacts while replenishing your mana by drinking magical potions*.
Core mechanisms
Key systems that shape the decisions players make.
Negotiation
Make proposals, promises, or deals directly with other players.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Events
Triggered events alter the shared state, rules, or available choices.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Not Enough Mana is a "potion" drinking card game for 3-6 fearless wizards (legal potion drinking age may vary depending on your kingdom’s laws). You’ll be destroying each other using epic spells, curses and artifacts while replenishing your mana by drinking magical potions*. Your goal is to eliminate all other wizards from the game, either through depleting all their health points or by K.O. (also known as Too Much Mana). In their turn, players cast spells and curses, equip artifacts and face epic events by drawing and playing cards. Spells require mana points, which the player can replenish at any point in the game by drinking mana potions. If a player loses all health points or is incapable of making a move in his turn, he is removed from the game. The last player wins.