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Not Enough Mana box art

Not Enough Mana

Players

3-6

Time

60-120

Age

18+

Weight

1.5

Rating

8.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies and turns frequently, but there is limited emphasis on cooperation.

Replay value

Not Enough Mana has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, striking a balance between easiness and depth. Overall, Not Enough Mana has a strong replayability score of 7.91.

Luck profile

The final luck score for Not Enough Mana is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Not Enough Mana is a "potion" drinking card game for 3-6 fearless wizards (legal potion drinking age may vary depending on your kingdom’s laws). You’ll be destroying each other using epic spells, curses and artifacts while replenishing your mana by drinking magical potions*. Your goal is to eliminate all other wizards from the game, either through depleting all their health points or by K.O. (also known as Too Much Mana). In their turn, players cast spells and curses, equip artifacts and face epic events by drawing and playing cards. Spells require mana points, which the player can replenish at any point in the game by drinking mana potions. If a player loses all health points or is incapable of making a move in his turn, he is removed from the game. The last player wins.

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Credits

Designers

1
Pawe? Piskorski

Artists

1
Krzysztof Maziarz

Publishers

1
SUPERHOT Presents

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