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None Of A Kind box art
2011 Ranked #10,640

None Of A Kind

A simultaneous pattern game has players build rows of color-word cards that avoid repeating features. Finding a legal next card quickly matters, but mistakes can erase later progress and cost valuable round points.

Real-time Pattern Building Simultaneous Action Selection

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.27/5

Rating

6.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

None of a Kind, a.k.a. Schwarz Rot Gelb, is a quick-playing pattern-building game — well, anti-pattern-building really.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

None of a Kind, a.k.a. Schwarz Rot Gelb, is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 color cards and 30 point cards (valued -4 to 10); each color card has 1-4 words on it, with the words being one of five colors but printed in one of the remaining four colors. Thus, the card might have "Gelb" (yellow) printed twice, but in black ink. Shuffle the color cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither of the two colors on the rightmost card are repeated on the new card and the number of words showing on the two cards differ. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table. Once a player has a certain number of cards in their row — 7 to 11 depending on the number of players — they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on. Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Günter Burkhardt

Artists

1
INGEORGE Design

Publishers

1
AMIGO

Linked items

No published linked games yet.