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Noli box art
2022 Ranked #19,453

Noli

This real-time auction and racing game has merchant families bid for actions, fish, build towers, and win by reaching six floors or holding the most. Dice-driven regattas improve access to fish, but storms and raids can set progress back.

Action / Dexterity City Building Auction/Bidding Events

Players

2-4

Play time

45-60 min

Age

8+

Complexity

1.5/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the Middle Ages, Noli was a flourishing maritime town under the benevolent 'patronage' of the powerful republic of Genoa. This sun-baked fishing community has a rich history of independence, commerce, and competition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the Middle Ages, Noli was a flourishing maritime town under the benevolent 'patronage' of the powerful republic of Genoa. This sun-baked fishing community has a rich history of independence, commerce, and competition. Every September, in order to determine the fishing rights for the following fishing season, the gozzi (typical Ligurian fishing boats) of the four districts of Burgu, Ciassa, Màina and Portellu run a regatta along a path of 1,600 meters, on fractions of 400 meters between the bouys. Not satisfied with this single form of competition, the merchant families of each district compete with each other to build tall red-brick towers as a display of their wealth. Their edifices to success give the town of Noli its distinctive look, though no merchant tower can hope to match the proud castle atop Monte Ursino, whose constant vigilance and defensive walls protect Noli from the raids of the Saracens and the assaults of envious neighbouring towns! Each game follows a series of rounds, in which players will secretly bid on four actions using coins. The player who bids highest in each action gains a bonus or gets one step closer to victory by building a floor of their tower. Between each bidding session players frantically roll dice in real time to simulate the famous Regata-dei-Reoni. The winner of the race gets to fish at the best spots, drawing from the best deck of fish cards, whereas other players must draw from worse decks with less fish. These cards can also have events such as "saracens attack!" and "Storm!" which shake up the game and set players back. If a player manages to build 6 tower floors, or have the most tower floors at the end of the game, they win! -description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45–60 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Jack Caesar Alessio Cavatore

Artists

1
Chris Cæsar

Publishers

1
River Horse (Europe) Ltd

Linked items

No published linked games yet.