Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In the 15-minute deduction game Noises at Night, up to four detectives compete to score victory points. Each player has a secret identity with their own scoring symbol and a location to score bonus points. Placing clues around the house scores points, but place too many and other...
Players
2-4
Time
10-20
Age
8+
Weight
1.67
Rating
6.46
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Noises at Night has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between accessibility and depth. Overall, Noises at Night has a strong replayability score of 7.9 out of 10.
Noises at Night has a moderate influence of luck. The game outcome is determined by a balanced mix of random elements and player strategy. While random elements like dice rolls or card draws play a notable role, players also have substantial ability to mitigate luck through strategic decisions and planning. Overall, luck and strategy are equally important in this game.
Overview
In the 15-minute deduction game Noises at Night, up to four detectives compete to score victory points. Each player has a secret identity with their own scoring symbol and a location to score bonus points. Placing clues around the house scores points, but place too many and others will find out who you are which will land them additional guessing points. With each passing round, the timer goes down, and the amount of guessing points you can earn goes down with it. Each player has a chance to be Leo, to solve the mysteries around Grandpa's spooky house, and to discover once and for all those noises at night.
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