Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
King Enma is nowhere to be found. With his dreadful castle in Mount Fire vacant, asymmetric clans of demi-gods long forgotten will raise armies and battle to conquer the hearts in the islands of Japan. Pick from 4 asymmetric factions and draft to summon new yokai making the most...
Players
1-4
Time
30-45
Age
14+
Weight
2
Rating
7.41
Should this hit the table?
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Night Parade of a Hundred Yokai offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Night Parade of a Hundred Yokai has a strong replayability score of 7.9.
The final luck score for Night Parade of a Hundred Yokai is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
King Enma is nowhere to be found. With his dreadful castle in Mount Fire vacant, asymmetric clans of demi-gods long forgotten will raise armies and battle to conquer the hearts in the islands of Japan. Pick from 4 asymmetric factions and draft to summon new yokai making the most efficient night parade. Every round, activate one of your parades to send meeples to haunt the islands, move around and fight each other. As soon as an island have a certain number of yokai, the denizens will build a shrine to pacify them, sending your meeples back to your player area. Once one player get 5 of their shrines in play, the remaining players get a last turn, then the game ends and victory points are scored based on hidden cards to decide the winner. —description from the designer
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