ABG All Board Games
Ney Vs. Wellington: The Battle Of Quatre Bras box art

Ney Vs. Wellington: The Battle Of Quatre Bras

Players

2

Time

?-?

Age

14+

Weight

3.53

Rating

6.95

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Ney vs. Wellington: The Battle of Quatre Bras has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

The game Ney vs. Wellington: The Battle of Quatre Bras has a high replayability score, indicating a high degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value, and the game offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Ney vs. Wellington: The Battle of Quatre Bras is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system. Each infantry/cavalry unit is a battalion with each strength point = 100 men. Each artillery counter is a battery with each strength point = 1 gun. Sequence of play is asymmetrical. Rules include facing, formation (line, extended line, column, square, skirmish), cavalry charge and counter charge, army morale, command control and everything one would expect from a tactical Napoleonic era game. Victory determined by capturing objectives and killing SPs as well as breaking the enemy army's morale. SYSTEM: Wellington's Victory System (WVS) - scale = 100 yard/hex (91 m/hex); - time = 15 min/GT; - size = 100 men/SP (Regimental/Battalion Size )

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Joseph M. Balkoski

Artists

2
Redmond A. Simonsen Elizabeth Thompson, Lady Butler

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

No linked items imported yet.