Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system. Each infantry/cavalry unit is a battalion with each strength point = 100 men. Each artillery counter is a battery with each strength point = 1 gun. Sequence of play is asymmetrical. Rules include facing, formation (line, extended line, column, square, skirmish), cavalry charge and counter charge, army morale, command control and everything one would expect from a tactical Napoleonic era game. Victory determined by capturing objectives and killing SPs as well as breaking the enemy army's morale. SYSTEM: Wellington's Victory System (WVS) - scale = 100 yard/hex (91 m/hex); - time = 15 min/GT; - size = 100 men/SP (Regimental/Battalion Size )