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New Amsterdam box art
2012 Ranked #2,356

New Amsterdam

Colonial strategy game where players build influence and trade in New Amsterdam through commerce and city development. Resources and political decisions shape the settlement, so every deal must grow personal power within a changing colony.

Strategy Games Economic Renaissance Area Majority / Influence Auction/Bidding

Players

2-5

Play time

Not listed

Age

12+

Complexity

3.23/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe. In Nieuw Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
90 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Jeffrey D. Allers

Artists

1
Josh Cappel

Publishers

1
White Goblin Games

Linked items

No published linked games yet.