Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher: In this strategic, dice-rolling skirmish game, you help either Peter Pan and his allies or Captain Hook and his crew to assault their rivals on Hook's pirate ship or in the lost boys' camp respectively.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Read the full game description
From the publisher: In this strategic, dice-rolling skirmish game, you help either Peter Pan and his allies or Captain Hook and his crew to assault their rivals on Hook's pirate ship or in the lost boys' camp respectively. At the start of the game, you'll choose which faction to play as and then set up the appropriate location to attack. Whether you're playing as Peter and his allies or Hook and his crew, you'll then assault your foes' base of operations, drawing cards to search every nook and cranny for lost boys, fairies, and pirate treasure, while positioning yourselves around the board to bypass or fight off your enemies. Combat and actions are resolved through a dice system that determines what you can accomplish each turn. As the Peter and his allies, the game is won when you rescue all of the lost boys aboard Hook's ship. As Captain Hook and his crew, the game is won when you capture all of the lost boys hiding in their camp. In either case, the game is lost when your foes defeat enough of your characters!