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Neurorace box art

Neurorace

Players

1-5

Time

20-30

Age

5+

Weight

1

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Neurorace has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Neurorace has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

?????????? ("Neurorace") is a bright and exciting brain-teasing game where the players will be trying to complete different missions of a constantly increasing complexity as fast as possible. Each round, each player will have a mission card with a row of requirements and a whole common pool of double-sided tiles to complete it with. Whoever is the first to complete their mission goes up a level that will require even more careful planning and multitasking! As soon as the 10th level is completed, the winner is determined. There are three game modes: BASIC — for equally skilled players, ALL-ARE-EQUAL — for the players of different gaming skills and ages, and SOLO — for one player. In the basic mode, everyone starts from level 1 and whoever completes level 10 first, wins the game. In the All-Are-Equal mode, there is no playing along: elder players start with the higher levels and whenever level 10 is completed, it’s the number of completed missions that counts. The game is fully adjustable, so you’ll be able to find the perfect balance for your group and make sure everyone is having fun on this race of neurological connections! —description from the publisher

Category

1

Mechanism

2

Editions

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Commerce

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Credits

Designers

1
Yury Yamshchikov

Artists

2
Hami Lesya Yatsko

Publishers

1
TËMABREW

Linked items

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