allboardgames.com
Nba All Star: Officially Licensed Board Game box art
2010 Ranked #19,920

Nba All Star: Officially Licensed Board Game

This basketball strategy game has East and West teams move, pass, defend, and score more points in a shot-clock contest. Player attributes and dice-driven shooting reward finding the best scorer and position before defenders can respond.

Sports Simulation Dice Rolling Sports Teams: National Basketball Associationâ?¦

Players

2-10

Play time

Not listed

Age

8+

Complexity

2.67/5

Rating

5.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

from the publisher: Lights turn on over the NBA court: the East and West teams play the famous All Stars’ game. The game has a simple but refined mechanism able to represent the 24 seconds action in 3 shot-clock turns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

from the publisher: Lights turn on over the NBA court: the East and West teams play the famous All Stars’ game. The game has a simple but refined mechanism able to represent the 24 seconds action in 3 shot-clock turns. Players move on the court, mark, dribble, block, pass, score for 2 or 3 points as in the real and amazing NBA matches! Time is running, the opponents are 2 points short and have the ball; a few seconds to the end, the public is shouting: "defense-defense" it is not only a game, it is really happening! GAME FOR FANS AND PEOPLE INTERESTED IN KNOWING A BIT MORE ON BASKETBALL. HOW TO PLAY: the miniatures are moved accordingly to the result of a red 6-sided die (for the ball's owner) and a green 6-sided die (for the remaining 4 miniatures). After any unit movement the defending team can reply with a unit movement trying to mark. All the miniatures have values of speed and passing capabilities, and also 2-points and 3-points percentages values. Therefore players can manage the game as a real NBA game, trying to have the best player in the best shooting position for scoring. When a miniatures decides to shoot a 12-sided die is rolled and the result is eventually diminished by one if the miniature is marked. If the result is equal or lower than the miniature's shooting ability then there is a score. Situations like blocks, dunks, stealing the ball, illegal defenses, screening, free throws and faults add to the game a high likelihood. Special cards for special actions are present.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2
Play time
30 min
Age
8+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Alfredo Genovese

Publishers

2
Ghenos Games GTR

Linked items

No published linked games yet.