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Bolide box art
2005 Ranked #4,977

Bolide

A racing simulation where drivers control acceleration, braking, and inertia through a movement mechanism rather than cards. Tire wear, pit tactics, and risky performance demands reward a precise driving style over raw speed.

Strategy Games Racing Sports Point to Point Movement Simulation

Players

2-8

Play time

Not listed

Age

14+

Complexity

2.74/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars. Each driver can take total control of his own car by applying a move mechanism based on a second pawn, able to reproduce the real accelerations, decelerations and inertial movements of the cars during the races. To learn such a mechanism means to learn driving a racing car and to experience a very high simulation level: the drivers can work out the best routes along the squares of the track and push their car at the speed they want, racing opponents and making breathtaking over-takings or extreme braking. They really play with their driving style. But they should make sure they preserve their engine and tires for the last part of the race... Moving on to the advanced level, the top drivers, besides their driving skills, will have to demonstrate their strategic abilities by choosing the best tires, by deciding between pit stops tactics or long race ones and by identifying the optimum set-up to push the car ahead of all others. To improve the level of simulation and play, a die is provided to rule superior performance requests, unforeseen events & risky situations: this adds a touch of the unexpected to the Bolide race. The game comes with multilingual rules (Italian, English, German) Expanded by: Bolide Tracks #1: Roma (Italy) and O Copo (Brazil) Bolide Tracks #2: Bugeleisenring (Germany) and Tsunami (Japan) Developed from: Racetrack Similar to: Tacara

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
–8
Play time
120 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Alfredo Genovese

Artists

1
Lucia Valentini

Publishers

2
Ghenos Games Rio Grande Games

Linked items

No published linked games yet.