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Nautilus Island box art
Rich game profile

Nautilus Island

You are shipwrecked on a mysterious and deserted volcanic island. In the wake of a storm, you come across a grounded and abandoned submarine: The Nautilus. You must explore it from top to bottom, and will need to collect as many objects as you can to ensure your survival, repair...

Players

2-4

Time

20-30

Age

8+

Weight

1.5

Rating

6.71

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Nautilus Island has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Nautilus Island has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy. While luck plays a significant role, player strategy and decisions also have a considerable influence on the final outcome.

Overview

What ABG knows about this game

You are shipwrecked on a mysterious and deserted volcanic island. In the wake of a storm, you come across a grounded and abandoned submarine: The Nautilus. You must explore it from top to bottom, and will need to collect as many objects as you can to ensure your survival, repair the submarine, and leave the island before the other castaways. During their turn, players move their Castaway marker in a column and then choose between collecting object cards from the column or place down cards from their hand to start a collection. Storing objects allow players to claim bonus and/or porthole tokens before their opponents and get victory points. When a column is empty, the game ends. Player with the most victory points wins the game. —description from the publisher

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