Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Modular Board
Build the play area from interchangeable sections that vary between games.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Read the full game description
Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round, assembly of the masts and sails must be precisely coordinated, and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels, everyone is always involved in the game's rapid sequence of actions. Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.