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Nauticus box art
Rich game profile

Nauticus

Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship go...

Players

2-4

Time

?-?

Age

12+

Weight

2.99

Rating

6.92

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.

Replay value

Nauticus offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth. Overall, Nauticus has a strong replayability score of 8.15 out of 10.

Luck profile

Nauticus has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Nauticus strikes a good balance between luck and strategy, making it an engaging and challenging board game.

Overview

What ABG knows about this game

Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round, assembly of the masts and sails must be precisely coordinated, and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels, everyone is always involved in the game's rapid sequence of actions. Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Michael Kiesling Wolfgang Kramer

Artists

1
Alexander Jung

Publishers

1
KOSMOS

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