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???? (natsumemo) box art
2019 Ranked #5,067

???? (natsumemo)

This flip-and-write game has players schedule summer events, build friendships, and score through their personal calendars. Joining events can deepen bonds, but neglected homework leads to penalties and lonely late-holiday catch-up.

Party Games Adventure Dice Paper-and-Pencil Simultaneous Action Selection

Players

3-6

Play time

30-45 min

Age

8+

Complexity

1.36/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"????" (pronounced "natsumemo") means "summer memo", and it's the practice of children keeping a summer holiday diary. Natsumemo is a flip & write game with a summer vacation theme.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"????" (pronounced "natsumemo") means "summer memo", and it's the practice of children keeping a summer holiday diary. Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet, pencils and dice. Each round, the active player flips the card of the week and declares the day on which the event will occur. All players choose to join or not join the event all at once, and if they join, write them on their calendars. Of course, you cannot take part in the events of the day if you already filled that date on your calendar. The biggest feature is the special bond that grows between the characters who participated in the same event. Players plan the events in order to develop friendships and score more points. "Oh, only Hana and Vivian and I are free on Tuesday, so if I suggest going to swim in the sea on Tuesdays and Wednesday, maybe only I can deepen the bonds with the two girls ...!" This is how boys and girls develop serious feelings and judgments are born one after another. Furthermore, "I was the only one who went to the sea when I tried to open the lid!" These goofy developments, the emotions that come from them are the most enjoyable! Another feature is homework. Players must balance having fun with friends, and getting their summer homework done, too. If you do not reach a certain number of pages by the end of the holidays, you get deducted points. You will end up cramming all alone the last week, instead of deepening your new friendships. This reality is unbearable. Agony, laugh loudly, please talk about sweet and sour summer memories by all means after play. It is certain that the calendar and the secret sheet will be important memorial items after the entry! —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
30–45 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
?? ?? (Kaya Miyano)

Artists

3
Riyo ??? (Shingetsuryu) TANSAN Inc.

Publishers

4
cosaic Emperor Penguin Games Fever Games Homosapiens Lab

Linked items

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