Table feel
The game natsumemo has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
3-6
Time
30-45
Age
8+
Weight
1.36
Rating
7.16
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game natsumemo has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Natsumemo has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Natsumemo has a good replayability score of 7.9.
???? (natsumemo) has a moderate level of luck influence. Random elements have minimal impact on the game outcome, as players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
"????" (pronounced "natsumemo") means "summer memo", and it's the practice of children keeping a summer holiday diary. Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet, pencils and dice. Each round, the active player flips the card of the week and declares the day on which the event will occur. All players choose to join or not join the event all at once, and if they join, write them on their calendars. Of course, you cannot take part in the events of the day if you already filled that date on your calendar. The biggest feature is the special bond that grows between the characters who participated in the same event. Players plan the events in order to develop friendships and score more points. "Oh, only Hana and Vivian and I are free on Tuesday, so if I suggest going to swim in the sea on Tuesdays and Wednesday, maybe only I can deepen the bonds with the two girls ...!" This is how boys and girls develop serious feelings and judgments are born one after another. Furthermore, "I was the only one who went to the sea when I tried to open the lid!" These goofy developments, the emotions that come from them are the most enjoyable! Another feature is homework. Players must balance having fun with friends, and getting their summer homework done, too. If you do not reach a certain number of pages by the end of the holidays, you get deducted points. You will end up cramming all alone the last week, instead of deepening your new friendships. This reality is unbearable. Agony, laugh loudly, please talk about sweet and sour summer memories by all means after play. It is certain that the calendar and the secret sheet will be important memorial items after the entry! —description from the publisher
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