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Napoleon's Conquests box art

Napoleon's Conquests

Players

2-5

Time

120-180

Age

14+

Weight

2.88

Rating

7.52

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Napoleon's Conquests offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game provides deep strategic possibilities and room for improvement over time. It scales well with different player counts and offers a moderate level of easiness to learn. Overall, it has a strong replayability score of 8.14.

Luck profile

Napoleon's Conquests has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Play as Napoleon or one of the other four nations (Great Britain, Russia, Austria, or Prussia) to prevail in this board wargame using cards and advisor counter placements. Recapture the key moments of the Napoleonic era in this strategic scale game where your management of the right balance of economic, social, diplomatic and military priorities will make the difference. Will Napoleon take Moscow or London or will the alliance forged by his opponents defeat his Empire? Napoleon's Conquests is not a military simulation but a simple and immersive game for up to 5 players in the Napoleonic era. —description from the publisher

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Editions

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Credits

Designers

1
Bruno Lamotte

Artists

3
David Ekberg Shayne Logan Horace Vernet

Publishers

1
Fellowship of Simulations

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