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Napoleon's Battles box art
1989 Ranked #6,713

Napoleon's Battles

This Napoleonic miniatures wargame has commanders manage formations, movement, fire, and close combat to meet scenario objectives. Advanced options add fatigue, morale, supply, and hidden movement, deepening each army’s command challenge.

Wargames Miniatures Napoleonic Line of Sight Simulation

Players

2-10

Play time

Not listed

Age

12+

Complexity

3.42/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

These are traditional rules for 15mm Napoleonic Miniatures. The basic game covers weather, routing, command & control, movement & maneuver, defensive reaction, fire, combat, and pursuit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

These are traditional rules for 15mm Napoleonic Miniatures. The basic game covers weather, routing, command & control, movement & maneuver, defensive reaction, fire, combat, and pursuit. The basic rules are more complex than most miniature games. Advanced and optional rules add depth in the areas of fatigue, morale, evasion, special cavalry rules, supply chains, hidden movement, and generals. Like most Napoleonic minature games, the basic turn segments are: Rally Command & Control Move Fire Close combat(called All-out attack in this game) Casualties (including routs) Morale Each player in turn determines which units are in control, moves, is subjected to fire, engages in close combats, the results of combat are resolved, and then the second player goes through the same sequence. The winner can be determined by control of scenario objectives, a loss of army morale, and/or casualty counts. Combats are resolved via the rolling of a d10 and a combat table that is modified for a large number of factors, ranging from troop quality to current formation. Data for a large variety of nationalities and troop types are included. Includes an introduction to miniature wargaming bookle and cardboard counters that can be used in place of miniature stands.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2–10
Play time
360 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
Robert Coggins S. Craig Taylor

Publishers

1
The Avalon Hill Game Co

Linked items

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