ABG All Board Games
Nanahoshi box art

Nanahoshi

Players

2

Time

?-?

Age

6+

Weight

1.6

Rating

6.31

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

nanahoshi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

nanahoshi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Nanahoshi has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

Nanahoshi is a two-player, non-perfect information abstract game. Twelve ladybugs are put face-down on the board, and players take turns either revealing one of the ladybugs (turning it in any direction), turning one of their ladybugs 90 degrees, or moving one step forward. A ladybug moving onto a ladybug of the other color captures it. Different ladybugs are worth different points and have different moving capabilities. The first player to catch 7 points worth of ladybugs wins the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Hiroki Kaneko Madoka Kitao

Artists

2
Hiroki Kaneko Maciej Szymanowicz

Publishers

3
FoxGames Komado minimalGames

Linked items

No linked items imported yet.