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Namibia box art
2010 Ranked #12,439

Namibia

Economic mining game has corporations develop mines and railways, ship commodities, and build the most reputation. Bribery opens vital access but harms standing, while rivals can manipulate the market around crucial sales.

Strategy Games Economic Trains Auction/Bidding Commodity Speculation

Players

3-4

Play time

Not listed

Age

12+

Complexity

3.25/5

Rating

6.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Namibia, players represent mining corporations who are looking to mine commodities - diamonds, gold, silver and copper - and attempt to transport them to ports to sell at the highest possible price.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Namibia, players represent mining corporations who are looking to mine commodities - diamonds, gold, silver and copper - and attempt to transport them to ports to sell at the highest possible price. In order to achieve their aims, players have to bribe (via an auction) colonial government officials who control access to the interior and to the ports. 1884: First sources of various commodities have been discovered: gold, silver, copper and diamonds as well. The colonial government has issued concessions to enterprises which shall build up the necessary infrastructure to deliver the commodities and transport them to the coast. Who will place their rigs in the right place? Who will be able to sell the commodities for the highest price? The game board shows a map of Namibia with a hex grid. Access to the interior allows a player to develop the country’s rail infrastructure which is required to move commodities to ports in order to sell and make money. And money buys reputation, which gets more expensive to acquire as the game goes on. Players also need to construct and complete their mines and prospect for ore. However, too much bribery leads to a decrease in reputation which affects a player’s position at the end of the game, but limited access to the transport and shipping infrastructure will seriously impact a player’s ability to make money. Selecting the right time to ship and sell is the key, because the market can be manipulated by other players. The winner will be the player who can make loads of money while keeping a good market reputation. The player with the highest reputation wins. This is the second game of the "Edition Bohrtürme" (after 'Schwarzes Gold') that uses the game pieces of 'Giganten' (Kosmos). It is the winning titles in the categorie "more complex games".

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Brian Robson

Artists

1
Carsten Fuhrmann

Publishers

1
Mücke Spiele

Linked items

No published linked games yet.