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Rising Sun Railroads box art
2011 Ranked #15,549

Rising Sun Railroads

A cutthroat railroad-building game has players connect cities across Japan’s early rail era. With no luck to soften decisions, every route choice becomes a direct contest for the most valuable connections.

Economic Trains Auction/Bidding Network and Route Building

Players

3-4

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Eddie Robbins' Rising Sun Railroads is a no-luck, rather cutthroat game that covers the creation of the railroads in Japan from 1870-1915, with the help of the British, Germans, Swiss and Americans. The game objective is to connect cities with the railroad.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Eddie Robbins' Rising Sun Railroads is a no-luck, rather cutthroat game that covers the creation of the railroads in Japan from 1870-1915, with the help of the British, Germans, Swiss and Americans. The game objective is to connect cities with the railroad. Rising Sun Railroads is one of the two games and seven expansions from Winsome Games to be released at Spiel 2011.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
120 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
John Bohrer

Publishers

1
Winsome Games

Linked items

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