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Nada! box art
2013 Ranked #20,137

Nada!

This speed dice game has players spot symbols shared by white and orange dice, claim matching dice, and score the most after three rounds. Calling Nada when no match remains captures leftovers, but a wrong call costs the next turn.

Family Games Dice Pattern Recognition Dice Rolling

Players

2-4

Play time

Not listed

Age

7+

Complexity

1.04/5

Rating

5.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Nada!, you want to claim as many matching dice as possible – until no matching dice remain, that is, at which point you can yell "Nada!" to claim what's left.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Nada!, you want to claim as many matching dice as possible – until no matching dice remain, that is, at which point you can yell "Nada!" to claim what's left. In each round, you start by taking six white dice and six orange dice, with each die having six different symbols on it. Someone rolls all the dice in the center of the table, then players race to be the first to yell out a symbol that is on at least one white and one orange die. If correct, the player collects all the dice showing this symbol; if not, the player collects nothing and sits out the next turn. Once a player has claimed dice, this player rerolls all the remaining dice. If no match can be found, the first player to yell "Nada!" and cover the dice with her hand claims all the remaining dice. Players tally their scores – one point for each die collected – then play another round. Whoever has the highest score after three rounds wins! Nada! includes variant rules for two other games. In one, the players use all 36 dice at once, playing as above but most likely scoring more points each time since more dice will be in play. The round ends after all dice of one color have been claimed, and the player who collects the most dice wins. In the other variant, players start the game by secretly drawing 8, 12 or 16 dice from the bag (with the number based on the number of players). On a turn, each player chooses 2-4 dice from his stock, then all players roll their dice simultaneously, claiming dice as explained above. The players take back any unclaimed dice, then choose 2-4 dice again for the next turn. Once a player has no more dice in hand, the game ends, and the player who has collected the most dice wins.

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Type

1

Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
10 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Thierry Denoual

Publishers

4
999 Games Blue Orange (EU) Blue Orange Games FoxGames

Linked items

No published linked games yet.