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Desperados Of Dice Town box art
2014 Ranked #5,908

Desperados Of Dice Town

A dice-driven race game where players free jailed bandits and use their abilities to take money from rivals. Pushing each character toward freedom can secure victory, but the same successful rolls can make opponents increasingly disruptive.

Family Games American West Dice Dice Rolling Theme: Jail / Prison (Modern)

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.36/5

Rating

6.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Desperados of Dice Town has the same setting as the Dice Town game from the same authors, but this is a prequel of sorts, with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Desperados of Dice Town has the same setting as the Dice Town game from the same authors, but this is a prequel of sorts, with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds. We'll figure that out later, though — first, let's free some desperadoes! Each player has five desperadoes in jail at the start of the game, each with a different symbol on them. On a turn, you roll four dice up to three times, putting aside any dice you want to save. If you combine a "hit" with a symbol on a desperado, you rotate that desperado disc, moving him one step closer to freedom. Each desperado requires a different number of steps to reach freedom, and once free, when you hit that same desperado, he now robs money from the other players. Certain dice combinations allow you to draw multiple bonus cards and choose one or two that you like, and if you skunk out and don't do anything else, you take the top card as compensation. The cards let you take special bonus actions like not paying opponents and using symbols in different ways. Win by freeing all of your desperadoes before anyone else or by being the last one in the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
25 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Ludovic Maublanc

Artists

1
Pierô

Publishers

1
Matagot

Linked items

No published linked games yet.