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Desperados Of Dice Town box art

Desperados Of Dice Town

Players

2-4

Time

?-?

Age

8+

Weight

1.36

Rating

6.15

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Desperados of Dice Town has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

Desperados of Dice Town has a moderate level of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy. Overall, luck plays a significant role but is not the sole determinant of success.

Overview

Desperados of Dice Town has the same setting as the Dice Town game from the same authors, but this is a prequel of sorts, with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds. We'll figure that out later, though — first, let's free some desperadoes! Each player has five desperadoes in jail at the start of the game, each with a different symbol on them. On a turn, you roll four dice up to three times, putting aside any dice you want to save. If you combine a "hit" with a symbol on a desperado, you rotate that desperado disc, moving him one step closer to freedom. Each desperado requires a different number of steps to reach freedom, and once free, when you hit that same desperado, he now robs money from the other players. Certain dice combinations allow you to draw multiple bonus cards and choose one or two that you like, and if you skunk out and don't do anything else, you take the top card as compensation. The cards let you take special bonus actions like not paying opponents and using symbols in different ways. Win by freeing all of your desperadoes before anyone else or by being the last one in the game.

Editions

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Credits

Designers

2
Bruno Cathala Ludovic Maublanc

Artists

1
Pierô

Publishers

1
Matagot

Linked items

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