allboardgames.com
The Nacho Incident box art
2005 Ranked #11,157

The Nacho Incident

This simultaneous-selection game has smugglers choose food, routes, and operatives to earn the most money. Powerful smugglers act first but attract police attention, while cantinas finance later runs before closures.

Family Games Card Game Spies/Secret Agents Pick-up and Deliver Simultaneous Action Selection

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.94/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.4/5

Player-count sensitive

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the designer: You're three miles into Alberta, a sack of warm, spicy burritos your only companion. To be caught north of the border would be the end of you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the designer: You're three miles into Alberta, a sack of warm, spicy burritos your only companion. To be caught north of the border would be the end of you. Wait -- what's that noise?? In The Nacho Incident, players are trying to make the most money by smuggling Mexican food into Canada. They must evade the Mounties and choose the most profitable combination of smuggler, food and destination. Smugglers are ranked by number, and each turn all players select one from their hand and reveal them simultaneously. High numbers act first and have greater smuggling options available to them, but also attract the attention of the Mounties. After crossing the border, smugglers set up cantinas to finance further smuggling operations -- but these cantinas will be shut down as the Mounties discover them. After 12 turns of smuggling (about 30-45 minutes), the player with the most money wins!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Jim Doherty

Artists

1
Scott Starkey

Publishers

1
Eight Foot Llama

Linked items

No published linked games yet.