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Myths And Legends box art

Myths And Legends

Players

2

Time

?-?

Age

9+

Weight

2.14

Rating

6.25

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Myths and Legends offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, it has a strong replayability score of 8.05 out of 10.

Luck profile

Myths and Legends has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The top-selling collectible card game from Chile for several years (I know, it sounds dubious), now released in English. An interesting combination of "mana"-style (in this case, "mana" = "gold") creature summoning, and Star Wars CCG deck depletion to win. Each player has a certain amount of "gold" cards that they may play one of, each round. Gold is then moved from the "reserve pile", where it is initially laid, to the "spent pile". Spent gold is then used to summon all variety of mythological "allies" (beasts, gods, etc.), or "totems" (support items that remain on the table, enhancing your combat or gold producing abilities). Gold can also be kept in the reserve pile to be used to power "talismans" (think instants and interrupts), or to utilize special abilities that your "allies" have. Combat is resolved by comparing the "power" value on each card, if the attacker is higher, the difference is discarded from your opponent’s deck. The first person to completely deplete their opponent's deck is the winner.

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Credits

Publishers

3
Comic Images Genio Toys LLC SALO