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Myths And Legends box art
2003 Ranked #15,705

Myths And Legends

A collectible card battle game has players spend gold to summon mythic allies and use support powers against rivals. Combat depletes an opponent’s deck by the margin of victory, so the first empty deck loses.

Customizable Games Card Game Collectible Components Deck Construction Open Drafting

Players

2

Play time

Not listed

Age

9+

Complexity

2.14/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The top-selling collectible card game from Chile for several years (I know, it sounds dubious), now released in English. An interesting combination of "mana"-style (in this case, "mana" = "gold") creature summoning, and Star Wars CCG deck depletion to win.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The top-selling collectible card game from Chile for several years (I know, it sounds dubious), now released in English. An interesting combination of "mana"-style (in this case, "mana" = "gold") creature summoning, and Star Wars CCG deck depletion to win. Each player has a certain amount of "gold" cards that they may play one of, each round. Gold is then moved from the "reserve pile", where it is initially laid, to the "spent pile". Spent gold is then used to summon all variety of mythological "allies" (beasts, gods, etc.), or "totems" (support items that remain on the table, enhancing your combat or gold producing abilities). Gold can also be kept in the reserve pile to be used to power "talismans" (think instants and interrupts), or to utilize special abilities that your "allies" have. Combat is resolved by comparing the "power" value on each card, if the attacker is higher, the difference is discarded from your opponent’s deck. The first person to completely deplete their opponent's deck is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
9+
Complexity
2.1/5
Credits and catalog connections

Credits

Publishers

3
Comic Images Genio Toys LLC SALO

Linked items

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