Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
A dealer turns over cards, each card having a single letter or a two-letter combination; as soon as any player spots a word that can be formed using any set of three or more cards, they shout it out and claim the cards (if the word was valid).
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
A dealer turns over cards, each card having a single letter or a two-letter combination; as soon as any player spots a word that can be formed using any set of three or more cards, they shout it out and claim the cards (if the word was valid). Once the deck is exhausted, each player gets one point per card claimed. Play as many rounds as there are players. Re-Implements: Diabolo.