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My Haunted Castle box art

My Haunted Castle

Players

2-4

Time

?-?

Age

6+

Weight

1.11

Rating

5.77

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game My Haunted Castle has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a good level of player interaction.

Replay value

My Haunted Castle has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, My Haunted Castle has a solid replayability score of 7.6.

Luck profile

The final luck score for My Haunted Castle is 4.67, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with player strategy and decisions playing a significant role in determining the game outcome.

Overview

A very simple children's memory game with a haunted house theme. There are 21 pre-printed images on the board, showing seven different types of scary haunted house resident. 20 of these images are covered with randomly placed, face-down tiles. On a turn, a player flips one tile and tries to match the tile revealed with the only image on the board not covered with a tile. If the tile matches, the player places it over the top of the pre-printed image, with the image side of the tile face up, thereby revealing a new pre-printed image to be matched where the tile was previously positioned. Tiles that are revealed but don't match an image are also moved to a new spot to make it harder to match the token on future turns. Play continues until all tokens have been matched, and the winner is the player who matched the most images. Damm/Egmont published Nordic editions have the added twist that there are 21 monster tiles instead of just 20, but one is removed before beginning and exactly one player during the game will have a chance to guess (write down) who they think 'mystery monster' is; a correct guess will be worth +2 points at the end of the game, while a wrong one carries a penalty of -2 points. From the back of the box / translation found at funagain The old haunted castle is filled with lots of creepy characters, all trying to find their own shadow. A shadow is only visible when a window is open, but only one window is open at a time. Your job is to match up the shadow with the correct ghost. It takes a little bit of concentration, and a good memory is a big asset. But everyone starts with the same ghost of a chance to win. Norwegian and Swedish editions of the game can be found at My Haunted Castle until further notice.

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Editions

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Credits

Designers

2
(Uncredited) Virginia Charves

Artists

1
Sally J. Smith

Publishers

4
AS Company Damm / Egmont F.X. Schmid Falcon Games (I)

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