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Musketeers box art
1991 Ranked #8,534

Musketeers

A card competition has Musketeers overcome Guards to earn gems and avoid prison penalties. Simultaneous reveals reward strong plays, but each victory or failure changes the value of hidden rewards.

Family Games Bluffing Card Game Auction/Bidding Kill Steal

Players

2-4

Play time

20-40 min

Age

8+

Complexity

1.11/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the rules overview: "In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the rules overview: "In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems. Those who fail will be sent to prison and will remain empty handed." Setup: remove some specific cards depending on the number of players. Shuffle and place all Guard cards in the center, along with the Gem and Prison cards. Shuffle the Musketeer cards and deal 12 each. Play: players select 3 cards to place face down; these are their potential rewards (Pay cards) this fight. Reveal the top Guard. Players simultaneously select a card, then reveal. If the sum is lower than the Guard strength, the player playing the lowest card places a Prison card on one of his Pay cards. Otherwise, the player with the highest card either places a Gem card on one of his Pay cards, or returns one of his Prison cards to the center. If center area doesn't have a card you need, take it from another player. If all you have 3 Prison cards, your played card doesn't add to the other players' cards. The round ends after 9 fights. Players earn silver for their Pay cards, doubled if a Gem is on top and reduced to 0 if a Prison is on top. The player with the most coins wins. Alternatively, keep playing rounds till someone gets 100 or more points, and the player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20–40 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Franz Josef Lamminger

Artists

1
Dennis Lohausen

Publishers

3
Eagle-Gryphon Games Hexagames (I) Pegasus Spiele

Linked items

No published linked games yet.