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Museum box art

Museum

Players

2-4

Time

30-60

Age

12+

Weight

2.58

Rating

7.18

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate interaction with moderate strategic depth and frequency, with limited emphasis on cooperation.

Replay value

The game Museum has a high variability gameboard, offering different experiences each time it is played. It also has good scalability and strategic depth, allowing players to improve their strategy over time. The presence of expansions adds to the replay value. However, the easiness to learn score is average, which may impact the overall replayability score.

Luck profile

The final luck score for Museum is 6.333. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal number of items; however, your opponents also has access to your reserve! During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins! Solo play unlocked as a Kickstarter exclusive.

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