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Muscat box art
2001 Ranked #7,897

Muscat

An abstract tile game has players establish dominance among performers, promote winners, and advance them toward the palace for points. Displaced performers can return for revenge or fuel special actions that disrupt the hierarchy.

Strategy Games Abstract Strategy Arabian Rock-Paper-Scissors Tile Placement

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.4/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Muscat can quickly be described as "advanced rock-paper-scissors," but is much better than this may make it sound. There are 4 different types of items in this version, which are the different kinds of street performers in the marketplaces of Muscat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Muscat can quickly be described as "advanced rock-paper-scissors," but is much better than this may make it sound. There are 4 different types of items in this version, which are the different kinds of street performers in the marketplaces of Muscat. The tiles representing the performers are placed in these marketplaces in such a way as to establish local dominance hierarchies, which are resolved by kicking the loser out on the street and promoting the winners to higher-class sections of Muscat. Eventually, once can reach the Sultan's palace, and when enough performers have everyone scores points according to how high their performers have advanced up the board. There is more to it than that, of course. The performers kicked out on the street want to get their revenge, and they can be placed back on the board or used to take 3 special actions which add a great deal of complexity to the game. Although there is some randomness (in which tiles you pick when), this is essentially an abstract of the "brain-burner" school, and should be enjoyed by those who like that kind of game. Re-implemented by: Message to the Czar

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2–5
Play time
45 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Christiane Knepel

Artists

1
Antje Graf

Publishers

1
Sternspieler