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Message To The Czar box art
2003 Ranked #14,302

Message To The Czar

A racing game has governors send couriers through difficult terrain to deliver messages to the czar first. Inns and early rising determine movement, so each overnight stop can create a crucial delay or escape.

Family Games Children's Game Point to Point Movement Race

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.95/5

Rating

5.74

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.3/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The governors have important messages that must reach the czar as quickly as possible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The governors have important messages that must reach the czar as quickly as possible. Because the governors live in provinces in the far reaches of his empire, a governor must be clever and a little lucky to be the first to get his message to the czar, winning the game and the favor of the czar. The players each send several couriers on the long and convoluted trip to the czar’s palace. Along the way, the couriers travel from village to village through swamps, forests, and mountains. In each village, the couriers check in to one of the inns and spend the night. But only the early risers will be able to move on to the next village in the morning. Those who sleep late must remain in the village for another night, hoping the new day will provide better opportunities. Re-implements: Muscat

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Antje Graf Christiane Knepel

Artists

2
Astrid Blome Werner Fritz

Publishers

2
Rio Grande Games Winning Moves Germany

Linked items

No published linked games yet.