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Mukden: Climax Of The Russo-japanese War box art
1996 Ranked #19,389

Mukden: Climax Of The Russo-japanese War

Maneuver forces across tactical or historical battle maps.

Wargames Wargame Post-Napoleonic Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

6.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(from the Introduction :) Mukden is an operational level, two-player simulation of the climatic battle of the Russo-Japanese War of 1904-1905.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from the Introduction :) Mukden is an operational level, two-player simulation of the climatic battle of the Russo-Japanese War of 1904-1905. Players control the divisions and brigades actually present on that distant battlefield in an attempt to out perform their historic counterparts. The tempo of play is dominated by Japanese offensive efforts to capture Mukden, threaten the Russians' overall logistical situation, or destroy a significant portion of the Russian army. 1 hex = 3 miles GT = 2-3 days Units : divisions (12000-18000 men) ; brigades (6000-7000 men) and regiments (2000 men)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Ron Bell

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

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