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Mr. Lincoln's War: Army Of The Potomac box art
1983 Ranked #19,871

Mr. Lincoln's War: Army Of The Potomac

This Civil War wargame has opposing commanders maneuver across eastern or western theaters and contest campaigns from Shiloh to Gettysburg. Supply, railroads, morale, leaders, and production shape operations, while combined games extend the struggle across both fronts.

Wargames American Civil War Wargame Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.2/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

From the contents: Mr. Lincoln's War is an historical game which captures the epic struggle of the American Civil War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the contents: Mr. Lincoln's War is an historical game which captures the epic struggle of the American Civil War. Mr. Lincoln's War is organized into two games, the Army of the Tennessee, which deals with the western theater, and The Army of the Potomac, which deals with the war in Virginia. Each game has four short campaign scenarios that recreate the maneuvers and battles of Shiloh, Gettysburg, Atlanta and other monumental Civil War contests. A grand campaign scenario enabling the players to fight the war in the West or East is provided with each game. Both games may be combined for a grand campaign game that simulates the entire Civil War on both fronts. Each game contains the following components: 1) One 22' x 28' mapboard covering the eastern or western portion of the United States. 2) 400 die-cut playing pieces. 3) A rules booklet. 4) A scenario booklet. 5) One player-aid and leader display card. Each hex represents about 12 miles. Each strength point represents approximately 2,500 men. Turns are monthly, except for the winter turns (November to February), which are bi-monthly. Additional information: Game features alternating player turns including interception movement by the non-phasing player, leaders required to move infantry, special rules for naval and amphibious operations, supply, railroad construction and repairs, a combat system featuring morale and leadership and a campaign game combining both the Potomac and the Tennessee games. The campaign game also adds politics and production to the mix.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Mark McLaughlin

Artists

1
Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

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