Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Communication Limits
Rules restrict what players may say, show, or reveal while cooperating.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Read the full game description
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind? Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.