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Moriarty's Machinations box art
2014 Ranked #18,615

Moriarty's Machinations

This social deduction game has secret Cops and Robbers approve heist crews, score missions, and identify the opposing leader. One hidden cop can foil a heist, while the final accusation can overturn the score.

Bluffing Deduction Acting Voting

Players

5-10

Play time

Not listed

Age

13+

Complexity

2/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The year is 1891, and the city is London. The Napoleon of Crime, Professor Moriarty, has planned out a series of fantastic heists that will grant him untold fortune and power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The year is 1891, and the city is London. The Napoleon of Crime, Professor Moriarty, has planned out a series of fantastic heists that will grant him untold fortune and power. However, he knows that the brilliant detective, Sherlock Holmes, has caught on to his plans and is trying to sabotage them! Prepared for this possibility, he has hired all his henchmen through intermediaries and hidden himself among them. Who will be discovered first: Sherlock or Moriarty? Moriarty's Machinations is a party deduction game for 5-10 players. Each player starts with a unique role card, and which roles are in the game depends on how many players there are. Each role has different information about the other players. Phase 1: Information Exchange At the start of the game, a script is read to inform each player of their privileged knowledge about some of the other players. Phase 2: Heists Players take turns selecting crew members to go on Heists. If the majority of the table approves, then that crew goes on a Heist. Each crew member is given a set of Heist Cards. Cops can choose to Foil the Heist, and it only takes one cop to successfully do so. If no Cops Foil the Heist, then the points are awarded to the Robbers. Otherwise the Cops get the points. Phase 3: Accusation Once one team has reached the required point total, the Accusation phase begins. Jack the Ripper and Inspector Lestrade reveal their roles publicly and try to guess who the leader of the opposing team is. If they guess correctly, their team wins. If they tie, then the win is based on Heist points.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
5–10
Best with
5–10
Play time
30 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Redbeard Duadikos

Artists

1
Malgorzata Malkowska

Publishers

1
(Self-Published)

Linked items

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