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Monsters On Board box art

Monsters On Board

Players

1-4

Time

45-60

Age

12+

Weight

2.8

Rating

7.62

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Monsters on Board offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Monsters on Board has a strong replayability score of 7.8.

Luck profile

Monsters on Board has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players still have some ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

It’s close to midnight...one week before the Blue Moon Monster Mixer at Spook Manor. To throw a proper monster mash, you only need one thing—Spook Juice—and you’re gonna need an awful lot of it for these party animals. Spook Juice is a powerful spirit distilled from human fear, and the main ingredient in every popular monster drink. The bad news is that you’re completely out of it. The good news is that the nearby town, Startleton, is a great place to scare some up. You need to send your Monster disciples to scare up some of that sweet Spook Juice. So dust off your Fearmobiles and get your scariest Monsters on Board! Monsters on Board is a dice-drafting game that takes place over six rounds. Each round, players will draft Monster Lords (dice) arriving from out of town in Fearmobiles, trying to fulfill their Prophecy cards. After each player drafts four Monsters, they will send them to the Order of Spider Jack. Monsters sent here will give players actions, as well as Spook Juice when Spider Jack is summoned. The higher the die’s number, the scarier the Monster, which means the more Spook Juice they will scare up for you. However, scarier Monsters have fewer and less powerful actions, while less frightening Monsters have more powerful actions (they try harder)— so choose wisely! Drafted Monsters also move their matching colored Grunt (Monster miniature) through the Town of Startleton, scaring the townspeople with the help of their little Minions (miniatures). In doing so, Grunts will award players bonus actions. If the Grunts terrorize the town well enough, they will grant bonus Spook Juice during final scoring. Additionally, players will draft Arch Monsters and Ghosts that will help them achieve their goals. During final scoring, players will gain additional Spook Juice based on how well they completed their Prophecy cards, scared the Town, and appeased the Arch Monsters. The player with the most Spook Juice wins! —description from the publisher

Editions

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Credits

Designers

3
Aleksandar Mikic Ivo Neskovic Samoil Petreski

Artists

1
Mihajlo Dimitrievski

Publishers

1
Final Frontier Games

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