Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Midnight is monster time, and the fun begins at 12 o'clock sharp when the cheeky guys come out of their hiding places. Time to catch them as quickly as you can!
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Midnight is monster time, and the fun begins at 12 o'clock sharp when the cheeky guys come out of their hiding places. Time to catch them as quickly as you can! On your turn in Monster 12, you roll dice to try to match monsters because you can take only the three dice that match the color of the monsters on the face-up cards. If you reach the value of the respective monster, then you place the dice on it, and whoever first catches twelve monsters of different colors wins.