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Mondrian: Color In Motion box art
2022 Ranked #13,533

Mondrian: Color In Motion

Abstract card-placement game has players overlap matching colors, then jump tokens to capture points. Each placement creates new scoring tokens while constraining the shapes and colors available to future moves.

Abstract Strategy Puzzle Move Through Deck Pattern Building

Players

1-5

Play time

30-60 min

Age

7+

Complexity

1.5/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mondrian: Color in Motion is a game where players take turns placing cards, overlapping other cards either partially or completely, based on colors. As cards are placed, tokens are added where they overlap.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mondrian: Color in Motion is a game where players take turns placing cards, overlapping other cards either partially or completely, based on colors. As cards are placed, tokens are added where they overlap. Later, players may jump tokens to claim them and earn points. Players can play solo, attempting to top their own high score, or they can play with up to 4 other people. When playing with others, players may play through the entire deck, or to a set number of points if a shorter game is desired. Each turn consists of three phases: Card Placement: Each card has three squares. When placing the card, at least one square must overlap an already placed card. All overlaps must be of the same color. Additionally, will filling an empty area, colors must match adjacent colors. Next, each square that is overlapped has a token placed on it. These represent points, but they don't belong to anyone yet. After tokens have been placed, players jump tokens to capture them for themself. Jumps can be in any direction, including diagonals. Finally, a player ends their turn by drawing a card. The game ends either when a predetermined score has been reached, or the draw pile is empty.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–3
Play time
30–60 min
Age
7+
Complexity
1.5/5
Credits and catalog connections

Credits

Publishers

1
Binary Cocoa

Linked items

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