ABG All Board Games
Mondrian: Color In Motion box art

Mondrian: Color In Motion

Players

1-5

Time

30-60

Age

7+

Weight

1.5

Rating

7.21

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Mondrian: Color in Motion has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn while still offering depth. Overall, Mondrian: Color in Motion provides a consistently engaging experience with a high replay value.

Luck profile

Mondrian: Color in Motion has a moderate level of luck influence. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mondrian: Color in Motion is a game where players take turns placing cards, overlapping other cards either partially or completely, based on colors. As cards are placed, tokens are added where they overlap. Later, players may jump tokens to claim them and earn points. Players can play solo, attempting to top their own high score, or they can play with up to 4 other people. When playing with others, players may play through the entire deck, or to a set number of points if a shorter game is desired. Each turn consists of three phases: Card Placement: Each card has three squares. When placing the card, at least one square must overlap an already placed card. All overlaps must be of the same color. Additionally, will filling an empty area, colors must match adjacent colors. Next, each square that is overlapped has a token placed on it. These represent points, but they don't belong to anyone yet. After tokens have been placed, players jump tokens to capture them for themself. Jumps can be in any direction, including diagonals. Finally, a player ends their turn by drawing a card. The game ends either when a predetermined score has been reached, or the draw pile is empty.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Publishers

1
Binary Cocoa

Linked items

No linked items imported yet.