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Mob: Big Apple box art
Rich game profile

Mob: Big Apple

New York City, 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty, doing all they can to seize ownership of alcohol crates, even if that means sending rivals to sleep w...

Players

2

Time

30-45

Age

14+

Weight

2.08

Rating

7.07

Should this hit the table?

Quick read before the metadata.

High level of direct confrontation and strategic depth, frequent interaction, and moderate emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

High level of direct confrontation and strategic depth, frequent interaction, and moderate emphasis on cooperation.

Replay value

mob: big apple has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn while still offering depth. Overall, mob: big apple provides a highly replayable and engaging gaming experience.

Luck profile

Mob: Big Apple has a moderate level of luck influence. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

New York City, 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty, doing all they can to seize ownership of alcohol crates, even if that means sending rivals to sleep with the fishes. You are the "Capodecina" for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates, eliminating rivals, exposing moles, and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi? Each round in MOB: Big Apple, players take turns rolling two dice, then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks, such as loading cars with henchmen to drive to locations, loading crates of contraband, revealing their rival's moles, and eluding the District Attorney. In more detail, six key locations of New York City are contested each round, with half being represented by a black die and half by a white die. You roll one of each die on a turn, and the die values denote which locations may be interacted with, and how many henchmen may travel to that specific location, with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn, a player must send at least one henchmen to perform a specific task on the action board, which can help command cars, expose moles, move crates, and influence the District Attorney to move in on their rival’s family. Once both players have allocated all of their henchmen, the round ends, then a battle takes place at each location, with the survivors remaining to guard the contraband. After the third and final round, whichever Capodecina owns the most crates of contraband gains control of the Big Apple!

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