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Missionary: Impossible box art
1996 Ranked #22,735

Missionary: Impossible

Players progress through a service-themed card race, overcoming trials to complete one hundred weeks before rivals. Opponents can add setbacks, while blessings and transfers clear obstacles during the journey.

Card Game Religious Simulation Team-Based Game

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.4/5

Rating

5.25

Overview

How it plays

How does it play?

The Goal: Be the first companionship or player to overcome all your Trials and complete 100 weeks of missionary service. Each player holds 6 cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Goal: Be the first companionship or player to overcome all your Trials and complete 100 weeks of missionary service. Each player holds 6 cards. On your turn you draw one and play one. You progress through your mission laying down "Week" cards Mille Bornes style. Each round ends when one player completes 25 weeks. All the while opponents try to stop you placing on you "Trial" cards which you overcome with "Blessing" or "Transfer" cards.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Todd Hester Curtis Taylor

Artists

1
Guy Francis

Publishers

1
Aspen Books

Linked items

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