Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-8
Time
?-?
Age
8+
Weight
1.22
Rating
6.00
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game It Came to Pass has a high replayability score due to its high variability gameboard, quality expansions available, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.
The final luck score for It Came to Pass is 5.33, indicating a moderate influence of luck on the game outcome. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
From the publisher: A heart-pounding, card-slapping game of strategy and fun for Latter-day Saints Every point in your hand will count against you--like the wages of sin--so discard them as quickly as you can before someone says "pass" and it's time for an accounting. A Charity is good; a Desolation card is bad... and watch out for justice because someone is sure to feel it's effects. Get your hand ready, slide to the edge of your seat, and see if you dare say "PASS."
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