Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Race
Compete to reach a destination, threshold, or objective before opponents.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent. Destroy the enemy fleet. Lead your carrier force to victory! You are the commander of an elite naval fleet. Your mission is to sink your enemy's carrier using your destroyers and fighter squadron. Launch your planes from the carrier armed with harpoon missiles that you can fire at enemy ships. Or send them out with sidewinder missiles that will aid their efforts when caught in a dogfight. Strategically move your destroyers to intercept enemy fire or to fire on the enemy fleet. Hit the enemy's carrier twice and victory is yours. Contents: 20x30 gameboard, 2 carriers, 4 destroyers, 16 fighters with stands, 4 plastic islands with cardboard shallows, 2 Admiral cards, 14 cardboard sidewinder missiles, 14 cardboard harpoon missiles, 8 dice, and instructions. Part of the Mission Command series.